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Thread Statistics | Show CCP posts - 1 post(s) |

Daichi Yamato
Xero Security and Technologies
1790
|
Posted - 2014.07.12 15:17:00 -
[1] - Quote
how long do they stay there? do new players get shot up and griefed in that time period? probably not.
Though i see merit in consolidating ISD efforts EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1798
|
Posted - 2014.07.13 02:45:00 -
[2] - Quote
I have my doubts about how effective this idea will be. Do players leave because they've been griefed and they are new, or do they leave because they've been griefed period? Maybe this idea means we hold onto some new players for a little bit longer but still not for long.
NPE is not how WoW keeps its subscribers. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1798
|
Posted - 2014.07.13 13:33:00 -
[3] - Quote
Christopher Tsutola wrote:
NPE is not how any game keeps its subscribes past the NPE phase for that matter
Perhaps i should have said:
noob areas without non-consensual PvP is not part of WoWs NPE. Its WoWs core gameplay.
afkalt wrote:
It's not about the 'griefing' - god knows I've been in eve a long time and whilst I know it's there it's actually pretty rare on the statistical scale. It's about locking the buggers up and giving them a controlled environment to learn in.
If this isnt about getting shot at when they are still new, why do they need to be further isolated in inaccessible non-PvP areas?
Are u saying its about forcing them to stay in this area until they've trained so much and ran so many tutorials? What about ppl's alts? And what are the new players supposed to learn?
Existing tutorials already address ship loss in a simulated environment. They try to teach u about tackling. They even try to impress the importance of FC's in fleets. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1798
|
Posted - 2014.07.13 22:30:00 -
[4] - Quote
Kaerakh wrote:
I would argue that they don't effectively communicate those points. Mainly because the game does not compel you to read the information rather than click through it all and check the objective foot note. That isn't to say that you should force them to read it all, but there certainly is more incentive for finishing quickly and reading thoroughly when the average player brings their average MMO assumptions to the game.
The tutorials need to break those assumptions and show the player that they need to learn adapt new strategies to this game. Mostly because of how abstractly removed EVE is when compared to the average MMO experience.
I agree. its walls of text and irritating, distracting pop-ups mid mission.
i had one new guy getting frustrated that he could not get past one of the tutorial missions, but because he hadnt read the mission info he didnt realise he was supposed to lose his ship.
I cant imagine a solution beyond some text to speech tech. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1802
|
Posted - 2014.07.14 16:30:00 -
[5] - Quote
The noob ship is hella good in tutorials and level 1 missions.
Noobs already get several free frigates and a free dessie from tutorials. do u really want to give gankers easier access to free destroyers? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1802
|
Posted - 2014.07.14 16:42:00 -
[6] - Quote
Zaxix wrote:No amount of splashing around in the kiddie pool will prepare someone for EVE. What they need is a flight/combat simulator similar to Tie Fighter. People need to be able to train to actually fly ships, not just learn what the buttons do. The trial and error method of combat training in this game is one of it's biggest faults. Noobs spend all that energy earning ISK for their ships and then lose them in seconds for reasons they can't comprehend with so little time to analyze before they wake up in a med clone. They lose that hard won ISK, the ship, and the lesson, all in one explosion. It's a trifecta of reasons to quit before the trial expires.
SiSi? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1807
|
Posted - 2014.07.14 20:33:00 -
[7] - Quote
@ epic
Ur talking to someone who has been leadership in noob friendly corps for years. ur being over dramatic again. its not the game that tells ppl to be risk averse, its players like u.
have u forgotten that running the tutorials once lands u about 10mil in liquid isk, millions more in ships and skills? Have u forgotten a PvP capable T1 frig costs 1mil? Have u forgotten every loss pays out insurance?
Yeah new players make mistakes, and they are often hard up for cash but they arent bankrupt from their first few losses. a half skilled venture makes a mil every half hour. a dessie running level 1's certainly has no trouble when each mission pays out over a hundred thousand in rewards, excluding bounties, loots and LP's. It doesnt take that long to get a few measly mil, ur over exaggerating again.
true noobs arent instantly rich and maybe cant realistically afford larger ships early on after tieracide, but its not even half as bad as ur trying to make out. I wont link other ppls killboards, but if u look at my old corp, Swamp's history, u'll see noobs getting loss after loss after loss, but they refit and head straight back out. And if u look at their recent history, their members have gone their separate ways but are still playing today (getting loss after loss after loss lol).
Maybe thats because i didnt say:
epicurus ataraxia wrote:
Be risk averse, be careful, talk to no one, trust no one, hide in the cracks. Avoid the new and contact with others at all costs.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1808
|
Posted - 2014.07.14 20:55:00 -
[8] - Quote
Phaade wrote:This is a great idea. Generally speaking, people who try to play this game, without help from someone who has already been playing, are completely and utterly lost for weeks and weeks. Is that a good thing? For some, yes. For most, no.
Was the only remotely non-shitpost part. good work lol. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1809
|
Posted - 2014.07.14 21:24:00 -
[9] - Quote
So IF its other players helping that gets rid of this risk averse mindset like Phaade and urself have both just pointed to, how is isolating new players from existing players going to help?
This is why im skeptical of this idea. If u dnt really start to learn about eve until u get out of the nooby areas and into the hands of other players, how does making them spend longer in more isolated newby areas help?
How are existing players going to teach new players to scratch Phaade's paintwork whilst they are in this newby area? How are existing players going to teach them to tank their barges? If thats what u want them to learn in this noob area.
I fear the same ppl will leave for the same reasons, just a little later.
As for dispensing T1 frigs, as much as it would be a god send to FW players, its entry level ship manufacturing. The margin is already pretty awful. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
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